![]() "Set Ships to Massive?" Ship speed reduced as was going too fast to interact with planets etc. May work on other versions.Īuto Disable removed, as enemies don't appear to be affected. "Module Set to Size 1 * 1?" sets module size to 1 square in the shipyard. Modifying the Shipyard sidebar module stats does not modify already-placed modules nor saved ship loadout modules.ġ. ![]() This loads the Shipyard sidebar module stats into the module underneath the cursor. "Module Set to Massive?" sets the Shipyard sidebar module to massive stats.Īllows other Shipyard sidebar module stats to be modfied. "Module Set to Size 1 * 1?" sets all modules size to 1 square in the Shipyard. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.ġ. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ. ![]() Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī. Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for StarDrive 2, may or may not work.
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